List of Tech by Difficulty
From X-Fusion Wiki
Basic
- Wall jumps
- Shinesparks
- Simple uses of frozen enemies
- Shinespark chaining
- Gate glitching (with beams)
- Navigating heated rooms without Varia (but only with plenty of extra energy)
- Health loss over 100
Medium
- 1-tap shortcharge
- Infinite bomb jumps
- Sequences of 3 or more wall jumps
- Underwater movement tech such as crouch jumps
- Down grabs
- Gravity jumps
- Health loss over 200
Hard
- Stutter 2-tap
- Mockballs
- Damage boosts
- Gate glitching (with missiles)
- Cross-room jumps from air to water rooms
- Trickier climbing on enemies
- Mid-air Spring Ball jumps (2 consecutive or less)
- Ice clips assisted by Morph
- Health loss over 300
Very Hard
- Stutter 3-tap
- Complex shinespark setups
- Stutter water shortcharges
- Speedballs
- Temporary blue suit
- Spring Ball jumps off of walls
- Flatley jumps
- Grapple jumps
- Crystal Flash
- Evading Metroids
- Mid-air Spring Ball jumps (3 consecutive or more)
- Using a turn-around to jump around a corner
- Health loss over 400
Expert
- Stutter 4-tap
- Double bomb jumping
- CWJ
- Baby Metroid skip
- Double Spring Ball jumps
- Crystal Flash clips
- Precise ice clips
- Temporary blue chains
- Pause abusing
- Grapple jumps
- Health loss over 500
Extreme
- Double-stutter 4-tap
- Underwater wall jumps
- Crazy crab climbs
- Moonfalls between frozen enemies
- Health loss over 600
Insane
- Triple-stutter 4-tap
- Taco Tank
- Moondances
- Crossing Colosseum with no movement items
- Very slow & tricky crab climbs
- Health loss over 700