List of Tech by Difficulty
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Basic
- Wall jumps
- Mid-AirMorph
- Single Crumble Jump
- Shinesparks
- Simple uses of frozen enemies
- Shinespark chaining
- Gate glitching (with beams)
- Navigating heated rooms without Varia (but only with plenty of extra energy)
- Health loss over 100
- SA-X Full Stealth
Medium
- 1-tap shortcharge
- Several Crumble Jumps
- Infinite bomb jumps
- Air ball
- Sequences of 3 or more wall jumps
- Underwater movement tech such as crouch jumps
- Down grabs
- Gravity jumps
- Health loss over 200
Hard
- Stutter 2-tap
- Mockballs
- Crumble Jump Directly Out of Morph (Any amount)
- Damage boosts
- Gate glitching (with missiles)
- Cross-room jumps from air to water rooms
- Trickier climbing on enemies
- Mid-air Spring Ball jumps (2 consecutive or less)
- Ice clips assisted by Morph
- Health loss over 300
Very Hard
- Stutter 3-tap
- Complex shinespark setups
- Stutter water shortcharges
- Spiked Wall Jumps
- Speedballs
- Temporary blue suit
- Spring Ball jumps off of walls
- Flatley jumps
- Grapple jumps
- Crystal Flash
- Evading Metroids
- Mid-air Spring Ball jumps (3 consecutive or more)
- Using a turn-around to jump around a corner
- Health loss over 400
- SA-X Basic Movement Manipulation
Expert
- Stutter 4-tap
- Double bomb jumping
- CWJ
- Baby Metroid skip
- Double Spring Ball jumps
- Crystal Flash clips
- Precise ice clips
- Temporary blue chains
- Pause abusing
- Grapple jumps
- Health loss over 500
- SA-X Room-Level Manipulation
Extreme
- Double-stutter 4-tap
- Underwater wall jumps
- Crazy crab climbs
- Moonfalls between frozen enemies
- Health loss over 600
- Ceiling Bomb Jumps
- SA-X Room-Level Exploit Manipulation
Insane
- Triple-stutter 4-tap
- Taco Tank
- Moondances
- Crossing Colosseum with no movement items
- Very slow & tricky crab climbs
- Health loss over 700
- Horizontal Bomb Jumps
- SA-X Multi-Room / Water Precision Manipulation
X-Fusion-Specific Tricks - Explanation
SA-X Full Stealth (Basic)
Completely avoiding SA-X detection or engagement, moving through areas without triggering pursuit.
SA-X Basic Movement Manipulation (Very Hard)
Minor influence on SA-X movement, like nudging it into certain positions or delaying its pursuit slightly.
SA-X Room-Level Manipulation (Expert)
Controlling SA-X behavior at a room scale: forcing it to patrol certain areas, or blocking it from reaching specific platforms temporarily.
SA-X Room-Level Exploit Manipulation (Extreme)
Controlling SA-X at a room scale like Expert, but using precise inputs, timing, or glitches to force it into unintended positions or behaviors within a single room.
SA-X Multi-Room / Water Precision Manipulation (Insane)
Using precise inputs or glitches to manipulate SA-X across multiple rooms, or in a single room while navigating water without the Gravity Suit, enabling sequence-breaking setups, major skips, or complex exploit chains.