List of Tech by Difficulty

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Basic

  • Wall jumps
  • Mid-AirMorph
  • Single Crumble Jump
  • Shinesparks
  • Simple uses of frozen enemies
  • Shinespark chaining
  • Gate glitching (with beams)
  • Navigating heated rooms without Varia (but only with plenty of extra energy)
  • Health loss over 100
  • SA-X Full Stealth

Medium

  • 1-tap shortcharge
  • Several Crumble Jumps
  • Infinite bomb jumps
  • Air ball
  • Sequences of 3 or more wall jumps
  • Underwater movement tech such as crouch jumps
  • Down grabs
  • Gravity jumps
  • Health loss over 200

Hard

  • Stutter 2-tap
  • Mockballs
  • Crumble Jump Directly Out of Morph (Any amount)
  • Damage boosts
  • Gate glitching (with missiles)
  • Cross-room jumps from air to water rooms
  • Trickier climbing on enemies
  • Mid-air Spring Ball jumps (2 consecutive or less)
  • Ice clips assisted by Morph
  • Health loss over 300

Very Hard

  • Stutter 3-tap
  • Complex shinespark setups
  • Stutter water shortcharges
  • Spiked Wall Jumps
  • Speedballs
  • Temporary blue suit
  • Spring Ball jumps off of walls
  • Flatley jumps
  • Grapple jumps
  • Crystal Flash
  • Evading Metroids
  • Mid-air Spring Ball jumps (3 consecutive or more)
  • Using a turn-around to jump around a corner
  • Health loss over 400
  • SA-X Basic Movement Manipulation

Expert

  • Stutter 4-tap
  • Double bomb jumping
  • CWJ
  • Baby Metroid skip
  • Double Spring Ball jumps
  • Crystal Flash clips
  • Precise ice clips
  • Temporary blue chains
  • Pause abusing
  • Grapple jumps
  • Health loss over 500
  • SA-X Room-Level Manipulation

Extreme

Insane

X-Fusion-Specific Tricks - Explanation

SA-X Full Stealth (Basic)

Completely avoiding SA-X detection or engagement, moving through areas without triggering pursuit.

SA-X Basic Movement Manipulation (Very Hard)

Minor influence on SA-X movement, like nudging it into certain positions or delaying its pursuit slightly.

SA-X Room-Level Manipulation (Expert)

Controlling SA-X behavior at a room scale: forcing it to patrol certain areas, or blocking it from reaching specific platforms temporarily.

SA-X Room-Level Exploit Manipulation (Extreme)

Controlling SA-X at a room scale like Expert, but using precise inputs, timing, or glitches to force it into unintended positions or behaviors within a single room.

SA-X Multi-Room / Water Precision Manipulation (Insane)

Using precise inputs or glitches to manipulate SA-X across multiple rooms, or in a single room while navigating water without the Gravity Suit, enabling sequence-breaking setups, major skips, or complex exploit chains.