List of Tech by Difficulty
From X-Fusion Wiki
Basic
Wall jumps
- shinesparks
- simple uses of frozen enemies
- shinespark chaining
- gate glitching (with beams)
- navigating heated rooms without Varia (but only with plenty of extra energy)
Medium
1-tap shortcharge
- infinite bomb jumps
- sequences of 3 or more wall jumps
- underwater movement tech such as crouch jumps
- down grabs
- Gravity jumps.
Hard: Stutter 2-tap
- mockballs
- damage boosts
- gate glitching (with missiles)
- cross-room jumps from air to water rooms
- trickier climbing on enemies
- mid-air Spring Ball jumps (2 consecutive or less)
- ice clips assisted by Morph.
Very Hard
Stutter 3-tap
- complex shinespark setups
- stutter water shortcharges
- speedballs
- temporary blue suit
- Spring Ball jumps off of walls
- Flatley jumps
- grapple jumps
- Crystal Flash
- evading Metroids
- mid-air Spring Ball jumps (3 consecutive or more)
- using a turn-around to jump around a corner.
Expert
Stutter 4-tap
- double bomb jumping
- CWJ
- Baby Metroid skip
- double Spring Ball jumps
- crystal flash clips
- precise ice clips
- temporary blue chains
- pause abusing
- grapple jumps.
Extreme
- Double-stutter 4-tap
- underwater wall jumps
- crazy crab climbs
- moonfalls between frozen enemies.
Insane
Triple-stutter 4-tap
- Taco Tank
- moondances
- crossing Colosseum with no movement items
- very slow & tricky crab climbs.