List of Tech by Difficulty
Basic
Wall jumps, shinesparks, simple uses of frozen enemies, shinespark chaining, gate glitching (with beams), and navigating heated rooms without Varia (but only with plenty of extra energy).
Medium
1-tap shortcharge, infinite bomb jumps, sequences of 3 or more wall jumps, and underwater movement tech such as crouch jumps, down grabs, and Gravity jumps. Hard: Stutter 2-tap, mockballs, damage boosts, gate glitching (with missiles), cross-room jumps from air to water rooms, trickier climbing on enemies, mid-air Spring Ball jumps (2 consecutive or less), and ice clips assisted by Morph.
Very Hard
Stutter 3-tap, complex shinespark setups, stutter water shortcharges, speedballs, temporary blue suit, Spring Ball jumps off of walls, Flatley jumps, grapple jumps, Crystal Flash, evading Metroids, mid-air Spring Ball jumps (3 consecutive or more), and using a turn-around to jump around a corner.
Expert
Stutter 4-tap, double bomb jumping, CWJ, Baby Metroid skip, double Spring Ball jumps, crystal flash clips, precise ice clips, temporary blue chains, pause abusing, and grapple jumps.
Extreme
Double-stutter 4-tap, underwater wall jumps, crazy crab climbs, moonfalls between frozen enemies.
Insane
Triple-stutter 4-tap, Taco Tank, moondances, crossing Colosseum with no movement items, and very slow & tricky crab climbs.