List of Tech by Difficulty: Difference between revisions

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= Basic =
= Basic =
* Wall jumps
* Wall jumps (2 or less)
* Mid-AirMorph
* Mid-AirMorph
* Single Crumble Jump
* Single Crumble Jump
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= Very Hard =
= Very Hard =
* Stutter 3-tap
* Complex shinespark setups
* Complex shinespark setups
* Stutter water shortcharges
* Stutter water shortcharges
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= Expert =
= Expert =
* Stutter 4-tap
* Double bomb jumping
* Double bomb jumping
* CWJ
* CWJ
* Baby Metroid skip
* Double Spring Ball jumps
* Double Spring Ball jumps
* Crystal Flash clips
* Crystal Flash clips
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= Extreme =
= Extreme =
* Double-stutter 4-tap
* Underwater wall jumps
* Underwater wall jumps
* Crazy crab climbs
* Crazy crab climbs
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= Insane =
= Insane =
* Triple-stutter 4-tap
* Taco Tank
* Moondances
* Crossing Colosseum with no movement items
* Very slow & tricky crab climbs
* Very slow & tricky crab climbs
* Extended Underwater Speedkeep
* Health loss over 700
* Health loss over 700
* Horizontal Bomb Jumps
* Horizontal Bomb Jumps

Revision as of 22:50, 6 September 2025

Basic

  • Wall jumps (2 or less)
  • Mid-AirMorph
  • Single Crumble Jump
  • Shinesparks
  • Simple uses of frozen enemies
  • Shinespark chaining
  • Gate glitching (with beams)
  • Navigating heated rooms without Varia (but only with plenty of extra energy)
  • Health loss over 100
  • SA-X Full Stealth

Medium

  • 1-tap shortcharge
  • Several Crumble Jumps
  • Infinite bomb jumps
  • Air ball
  • Sequences of 3 or more wall jumps
  • Underwater movement tech such as crouch jumps
  • Down grabs
  • Gravity jumps
  • Health loss over 200

Hard

  • Stutter 2-tap
  • Mockballs
  • Crumble Jump Directly Out of Morph (Any amount)
  • Damage boosts
  • Underwater Infinite Bomb Jumps
  • Gate glitching (with missiles)
  • Cross-room jumps from air to water rooms
  • Trickier climbing on enemies
  • Mid-air Spring Ball jumps (2 consecutive or less)
  • Ice clips assisted by Morph
  • Health loss over 300

Very Hard

  • Complex shinespark setups
  • Stutter water shortcharges
  • Spiked Wall Jumps
  • Speedballs
  • Temporary blue suit
  • Spring Ball jumps off of walls
  • Flatley jumps
  • Grapple jumps
  • Lv2BoosterSpeedKeep
  • Crystal Flash
  • Evading Metroids
  • Mid-air Spring Ball jumps (3 consecutive or more)
  • Using a turn-around to jump around a corner
  • Health loss over 400
  • SA-X Basic Movement Manipulation

Expert

  • Double bomb jumping
  • CWJ
  • Double Spring Ball jumps
  • Crystal Flash clips
  • Precise ice clips
  • Temporary blue chains
  • Pause abusing
  • Grapple jumps
  • Health loss over 500
  • SA-X Room-Level Manipulation

Extreme

Insane

X-Fusion-Specific Tricks - Explanation

SA-X Full Stealth (Basic)

Completely avoiding SA-X detection or engagement, moving through areas without triggering pursuit.

SA-X Basic Movement Manipulation (Very Hard)

Minor influence on SA-X movement, like nudging it into certain positions or delaying its pursuit slightly.

SA-X Room-Level Manipulation (Expert)

Controlling SA-X behavior at a room scale: forcing it to patrol certain areas, or blocking it from reaching specific platforms temporarily.

SA-X Room-Level Exploit Manipulation (Extreme)

Controlling SA-X at a room scale like Expert, but using precise inputs, timing, or glitches to force it into unintended positions or behaviors within a single room.

SA-X Multi-Room / Water Precision Manipulation (Insane)

Using precise inputs or glitches to manipulate SA-X across multiple rooms, or in a single room while navigating water without the Gravity Suit, enabling sequence-breaking setups, major skips, or complex exploit chains.